I'm one count away from the cleric dying in a bandit attack. It isn't what I want to happen. I'm the GM, but that doesn't mean I want to see a character with a long history perish in a roadside encounter on her way to the main quest. The mastermind of the bandit trap moves in to distract the dwarf fighter while his gnoll sidekick finishes the cleric. One or two seconds of combat is all it will take. The bandit fumbles his attack. And then probability goes out the window. The player's (Face's) dice come up 20 twice in a row and mine roll consecutive 1's. The result is 104 points total damage dealt in three blows in two counts.
There are three witnesses and pictures.
|Photo credit Christopher Stogdill. Hershey's Kisses Forest credit Kira Parker.|
This stuff is what makes this game so great. Waiting for a report on the stew.