|The storeroom is that way...|
In those two threads forum members discuss what they want the DM or GM and players to be. Interesting points are made...interesting or sad?
Are we taking resumes now?
Will there be interviews prior to play?
Can this GET any harder? Don't we have enough work to do planning adventures, updating character sheets, and remembering rules? Now we have to audition our friends? <------ Because that's who to game with. It makes it unnecessary to interview.
Trying to put a group together from notices posted at the game store or online, interested coworkers, and strangers encountered at conventions is a mixed bag. It works a little bit, but there is no incentive to stay together. After several attempts to build a group that way, I found the only way that worked was when my friends wanted to play and chose to do so. There was no need to have lists of requirements.
In my experience, the group develops on its own. It can't be forced into existence. When the group consists of friends, friends come back each week. Any problems that come up get worked out. Annual performance reviews are...okay, if you're doing annual performance reviews on your gaming group, something is seriously wrong with you. ;)