Monday, January 02, 2012

The Sunday HackMaster game...

...or Petting by Invitation Only as it is known to the dog, turned into Board Game Night yesterday. We don't know what happened to one of our players...it is possible the zombies got him. We decided to play Pirate's Cove and hope he shows up next week.

He did not call, text, email, or send a messenger. ^^

Gaming Etiquette 101: If you can't make it, call. Otherwise your group might spend the evening pretending to be world famous pirates gunning the crap out of each other's ships and it's not even Talk Like a Pirate Day.

It's funny--cancelling a RPG session is bigger than putting the brakes on a game of, say, Scrabble or Ticket to Ride. HackMaster requires more effort than simply setting up a game board and deciding who is going to be "blue." Sure, the dice fall where they may, but in Ticket to Ride, you don't spend hours deciding what weapon your railroad is going to specialize in, how many skills it will have, can it use a shield, and what god it follows. Oh, and does it have any Quirks or Flaws? ;) Ease of use makes board games awesome; that it's not easy is why HackMaster is fun.

The GM (ahem) has to get up at 3:45 in the morning, get ready for work in the dark, drive to work in the dark, work for eight hours, drive home listening to Dropkick Murphys turned up too loud, grab a bite to eat, change clothes, wash her face, find her gaming books and accessories, finish planning the adventure, and run it while trying not to fall asleep drooling on the battlemat. And meanwhile, the dog gets all the petting she wants.

Pirate's Cove was a good time even though Face won all the games and kept killing us. That's my job, but I'm not GM of Board Game Night or Petting by Invitation Only Night. :) My game is HackMaster.